Arcane Hand

Duration

Concentration 1 Infinitesimal

Damage/Event

Force (...)

You create a Large hand of shimmering, translucent force in an unoccupied space that you can see inside range. The mitt lasts for the spell'south elapsing, and information technology moves at your control, mimicking the movements of your own hand.

The hand is an object that has AC xx and hit points equal to your hit point maximum. If it drops to 0 hit points, the spell ends. Information technology has a Strength of 26 (+8) and a Dexterity of ten (+0). The hand doesn't fill up its infinite.

When y'all bandage the spell and every bit a bonus activeness on your subsequent turns, you can move the hand up to sixty feet and then cause one of the following effects with it.

Clenched Fist. The hand strikes one brute or object inside 5 anxiety of it. Make a melee spell attack for the hand using your game statistics. On a striking, the target takes 4d8 forcefulness damage.

Forceful Hand. The hand attempts to button a beast within 5 feet of information technology in a direction yous choose. Make a cheque with the mitt's Force contested by the Force (Athletics) check of the target. If the target is Medium or smaller, you have advantage on the check. If y'all succeed, the mitt pushes the target upward to 5 feet plus a number of feet equal to v times your spellcasting power modifier. The mitt moves with the target to remain within v feet of it.

Grasping Hand. The hand attempts to grapple a Huge or smaller beast within v feet of information technology. Yous use the hand'southward Strength score to resolve the grapple. If the target is Medium or smaller, you accept reward on the cheque. While the hand is grappling the target, you can use a bonus action to accept the hand trounce it. When you lot do so, the target takes bludgeoning damage equal to 2d6 + your spellcasting ability modifier.

Interposing Hand. The paw interposes itself between y'all and a creature y'all cull until you give the hand a different command. The paw moves to stay between you and the target, providing you with half cover confronting the target. The target can't movement through the hand'south space if its Strength score is less than or equal to the mitt's Strength score. If its Strength score is higher than the hand'due south Strength score, the target can motion toward y'all through the hand'southward space, but that space is difficult terrain for the target.

At Higher Levels. When you bandage this spell using a spell slot of sixth level or higher, the damage from the clenched fist selection increases by 2d8 and the damage from the grasping hand increases by 2d6 for each slot level above 5th.

* - (an eggshell and a snakeskin glove)